Full vehicle & player ESP, lead markers with ping correction, projectile and missile tracking, a fully adjustable class-coded radar, and hardware aimbot via KmBox or Arduino.
Real gameplay — ESP, lead markers, and radar running live.
Menu screenshots and live in-game overlays.
Everything you need to read the battlefield before the enemy does.
2D and 3D box ESP with team colouring, vehicle name display, and adjustable max render distance. Damage model highlighting shows weak points on enemy armour, while damaged module display tells you exactly what you've already knocked out.
Lead marker display with adjustable tank prediction offset and top/center/bottom aim point control. Ping correction adjustment compensates for latency so long-range shots land where the marker says they will. Hit markers confirm every connect.
Fully adjustable radar with separate scale for planes and tanks. Colour-coded by class — fighters, strike aircraft, bombers, light/medium/heavy tanks, tank destroyers, and SPAA all tracked independently. Off-screen arrows point to threats outside your view.
Incoming missile warning with adjustable detection angle gives you time to break lock. Rocket distance indicators, projectile name display, projectile distance, and friendly projectile tracking keep you aware of everything in the air around you.
KmBox and Arduino compatibility for true hardware-level input, plus a write-memory aimbot option. Quick switch key support lets you flip modes mid-fight without opening the menu.
Reload timers on every enemy vehicle, spawn protection indicators, barrel direction arrows, and enemy aiming warnings that tell you when a gun is pointed your way. Last spotted tracking with separate durations for planes and tanks.
The complete AceAim DMA feature set, straight from the menu.
Full feature set on every plan. No tiers, no upsells.
Everything before you buy.
A 2 PC DMA setup running Windows 10 or 11 on Intel or AMD. A Fuser card is required for ESP to function, and an aim device (KmBox or Arduino) is required for aimbot and recoil control. Without an aim device you still get full visuals and radar.
Day access is $6, weekly is $15, and monthly is $25. Every plan includes the complete feature set — ESP, lead markers, radar, projectile tracking, and hardware aimbot support.
Yes. Lead marker display works across ground and air. Tank prediction has its own adjustable offset with top/center/bottom aim point control, and ping correction adjustment compensates for server latency on both.
Yes. The radar colour-codes by class — fighters, strike aircraft, and bombers in the air, plus light tanks, medium tanks, heavy tanks, tank destroyers, and SPAA on the ground. Crew and ammo positions are also tracked, with separate scale controls for planes and tanks.
Both are supported as hardware aim devices. There's also a write-memory aimbot option if you'd rather not use external hardware, and quick switch key support to change between modes mid-match.
Yes. Incoming missile warning with an adjustable detection angle so you can tune how wide the alert cone is. Rocket distance indicators and projectile name display give you the full picture on what's inbound.
Yes. Save, load, and reset config are all built in, along with a customisable menu keybind, hide scoreboard key, and show information key.
Day · Week · Month — full feature set on every plan. Instant delivery.
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